Prototyping "gameplay"
Puppy Rain » Devlog
To test the basic fun-factor, I did a very quick mock-up in Unity 3D using free assets and placeholder block assets.
I documented the process in the YouTube video attached to this post, where I very quickly figured out that it wouldn't be fun in its most basic form.
Given time, I guess more stuff could be added to make the game fun:
- An umbrella that saves you from a few puppy hits, but attracts lightning
- A "Saviour" mode where you run around with a net and have to save puppies
- Some sort of "shove" or "trip" in multiplayer mode
I don't expect anyone to enjoy this, but I really learnt a lot in the process, so many tools and techniques.
Files
PuppyRain-TheFirst.zip 35 MB
Sep 02, 2018
Get Puppy Rain
Puppy Rain
Infinite dodging, infinite dullness.
Status | Prototype |
Author | NoshBar |
Genre | Action |
Tags | 3D, dodging, Local multiplayer, Multiplayer, Singleplayer |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.